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Thread Statistics | Show CCP posts - 31 post(s) |

Arcos Vandymion
White Beast Inc.
79
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Posted - 2014.11.07 19:04:34 -
[1] - Quote
Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! I was sadpanda when the icons that actually looked like turrets were redacted. I really liked them. Less reading more looking. Now that Launchers are 3d as well there should be no inconsistency either.
This looks really good as far as I can tel. The highlighting on the active tab is a bit .. stark compared to what I'm used to but I guess I'll just have to get used to this.
Caldari 2 - cause black on black
Cor'len wrote:Actually quite nice, I'm shocked. Just shocked. * Whenever some section of the window is loading (char sheet being slow, for instance), it looks kinda dumb. Add a loading spinner or something.
Uhu ... my charsheet allways loads slowly. This could get interessting.
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Arcos Vandymion
White Beast Inc.
79
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Posted - 2014.11.07 19:54:51 -
[2] - Quote
Grave Digger Eriker wrote:Quintessen wrote:The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world? Screw the political correctness here ISIS(ISIL,etc) will be a memory in a decade but with the way CCP are taking Eve it will still be around.
Isis is the old egyptian mother goddess functioning as the goddess of birth, magic and protection, wife to Osiris and twin to Nephtys. |

Arcos Vandymion
White Beast Inc.
80
|
Posted - 2014.11.08 11:16:59 -
[3] - Quote
Lil' Brudder Too wrote:Just to say it, because it was said, then dismissed by a Dev... only weeks ago... CCP Delegate Zero wrote:Salpun wrote:Dangeresque Too wrote:-snip- -snippidy- There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data. Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit... And you wonder why we have trust issues with CCP. There was no general change implied by this decision. Maybe someone noticed though that now it looked inconsistent with the remaining UI and took a felt pen and wrote "use new tab icons from st.pnl 4 ui ovrhaul" on a whiteboard. Someone else looked at it and said - yeah we could do that; made a mockup, distributed it internally and now we have this.
Oh and I looked up "imply", since english ain't not my mother tongue, but it is more of an well implication. It need not mean anything. It might do - or not. Which is really grand, the world would be boring in stark contrast. It's rather grey than black or white.
I'll wait till they roll out the next version as I still believe the tabstrips are way to prominent (to large (mainly in the y dimension), to flashy) till I have anything new constructive to say. As is I can understand people wanting to keep the old UI but if there are no readability or use issues I have no problems switching over - everyone else will jsut have to adapt or unsub I guess. Oh hey same discussion as allways*.
*Hint: If you don't want your game to change play single player. |
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